Interview with Francisco Inchauste

Date of Interview

February 17, 2011

Designer's Website

Designer's Twitter Page

City & Country of Residence

Grand Rapids, United States

Curently Working For

Universal Mind

Type of Design

Senior UX Designer

1. Besides the usual online blogs and galleries, from what or where do you draw inspiration?

I find my inspiration when I'm not in front of my computer. The more you concentrate on what is online and on a screen, the more limited your creativity becomes. You're always locked into the last few things you looked at. Just having fun with my family, going out for a pint with some friends, watching a great film, or experiencing art in a museum helps to open up my mind.

2. Design-related or not, can you list up to 3 books that you've found beneficial to your growth as a designer?

Toothpicks and Logos: Design in Everyday Life by John Heskett

About Face 3: The Essentials of Interaction Design by Alan Cooper

Designing for Interaction: Creating Innovative Applications and Devices by Dan Saffer

3. If you could name one tool/application/software/hardware that you can't live without (from a design perspective), what would it be, and why?

It would be Adobe Fireworks. I can use it throughout the entire UX process. I can create wireframes of various fidelities, all the way up to pixel-perfect designs. I've also designed icons for iPhone/iPad apps in it. It's very lightweight in comparison to Photoshop for using it to design for interfaces.

4. What would be your design "dream job"?

I'd love to do some work for the entertainment/music industry. You have such great assets to work with and -- more importantly -- an interesting story to tell. Design is about building emotion and creating an experience around that. Film and music have this way of pulling you in. I don't think there are many apps or Websites that have successfully been able take a movie or song and make it into a good digital experience. I'd like to have that chance to try.

5. What changes would you like to see in the design community in the next 5 years?

I'd like to see the community dig a little bit deeper on subjects rather than just getting the highlights. I'd like to see some smaller conferences and niche blogs talking about UX and design in more of a micro (less macro) approach. I also think we need to demand accountability for bad content. It's so easy to ignore the junk if you're experienced, but what about someone who doesn't know any better? And if you're experienced and not contributing or mentoring someone, well, get to it!

Special thanks to Francisco Inchauste for taking the time to answer these questions exclusively for Interviews by Design.

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